![]() ![]() The people in favor of the mechanics found the change to be a very welcoming challenge and feel anyone who really wants to stealth the heist should just redo their skill loadouts to be more stealth focused. Many people hated the idea of heists instantly failing you if you get caught in stealth and also feel like anyone who didn't invest in the Ghost skill tree are being punished. The reveal of the Shadow Raid heist broke the fandom again once it was learned that the heist would be stealth only, meaning if you get caught, you only have one minute to get the loot and get the hell out or risk failing the heist.Died down when laser sight gadgets came into play, substituting as crosshairs from the hip. The removal of crosshairs also sparked division among the fan base where people either want it back (or have it as an option) or others saying the game is more realistic and people need to learn to use iron sight aiming more.This would repeat again and again for every single weapon pack DLC released since then. There were massive complaints over the fact that the DLC contained no new heists and how Overkill was robbing everyone by charging $5 for grenades (the DLC also includes more guns, masks, and mask materials). The Gage Weapon Pack #1 DLC caused a massive shitstorm among everyone.The fan base broke themselves between people who loathe the difficulty bump and those who like it. Death Wish also introduced harder hitting and deadly accurate SWAT teams and a Bulldozer wielding a light machine gun, both groups capable of tearing players to shreds regardless of their armor. It then went farther with the Death Wish update, which included a Harder Than Hard difficulty level that includes cameras that can't be destroyed, extra guards in certain heists that can spawn more guards if you kill them in stealth, capped body bags down to a count of 2, and guards can't be converted during stealth, which also means you can't dominate another guard (the stealth changes were also applied to all difficulty levels except for the cameras). People are either against the new changes, claiming that it makes the game artificially difficult, or they are for the changes and claim that anyone who complains sucks at the game. ![]() Revamped difficulty from patch 11 broke the remains of the fan base into even smaller fragments.Those who are against stealth hate how slow stealth can be, how limiting your options are, and how some people opt to just restart the heist every single time stealth fails. For those that like stealth, they believe stealth takes skill and that going loud is just mindless. It's surprising how mad stealth players make some other players, to the point of trolling public stealth games by throwing grenades and dropping. C4/Shaped Charges also divided people no one can decide if the item makes heists too easy and fast (some doors and safes can be blown up, bypassing the need to lockpick or drill) or if the bombs are fine the way they are.With money becoming easier to get after a few patches were instated, the debate had kind of died off, and after the skill tree rework courtesy of Update 100, it no longer required cash to learn new skills. For a while, using in-game currency to learn new skills, buy guns, gun mods, masks, or mask mods split the community in half since no one could agree whether or not the concept was stupid and expensive or if the model was fair.The latter was fixed (somewhat) by the Gage Weapon Mod pack DLC, which outright tells you what weapon mods are included in every pack. Random drops at the end of a payday was also met with disdain from people that believe they should be able to earn/buy any mod they want without having to rely on luck, others say the system is fine and prevents min maxing, and still others who aren't too inconvenienced by the randomization, but are often given an abundance of prize types they wouldn't ever use. , the system used to find heists in PAYDAY 2 broke the community in half people against the idea hate the fact that they can't simply choose what heist and difficulty they want to play on, others say the system helps cut down people farming the same levels over and over again, and those in between who like being encouraged to do heists variably, but are extremely dissatisfied with the atrociously long waits between finding a comfortable contract.With everything that Overkill does, the base is smashed into several more pieces. PAYDAY 2's base can get fired up very easily. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |